The game received positive reviews upon release with critics praising its atmosphere, gameplay, graphics, and sound while criticizing its checkpoint system and short length.
Set in a mysterious world, Little Nightmares follows the journey of Six, a hungry little girl who must escape the Maw, an iron vessel inhabited by monstrous, twisted beings. A Nintendo Switch version was released in May 2018, followed by a Google Stadia version in June 2020 and mobile versions were released on 12 December 2023 and published by Playdigious. It would be good if you listened to the community, and especially if you started playing your own game.Little Nightmares is a puzzle-platform horror adventure game developed by Tarsier Studios and published by Bandai Namco Entertainment for PlayStation 4, Windows and Xbox One, released in April 2017. The Warrior Awakening is almost at the same level as it was 5-6 years ago. Meanwhile, all the classes have evolved enormously. It's been 5-6 years that the Warrior Awakening has been nerfed or had useless spells added to it. There are also the Ninja, Kuno, the Striker well, he buffs almost every week, we see the result whether we have gear or not, we die just as quickly. The Berserkers, you have to be full AP to deal damage to them, they touch us once and we disappear (even though they have a double Cadry set, but with 10 times the damage of the Warrior). The Valkyries are unkillable we combo them, they get up and heal themselves, like the Drakania. For CC or grabs, it depends more on RNG (or the FPS level they have, congratulations to Nvidia Inspector and Lasso). The other classes, let's talk about them, they've been buffed and not just a little. With the Warrior Awakening, we have to ruin our fingers to play, while a large part of the other classes can almost be played by hitting their head on the keyboard. We're certainly a rather mobile class, but how do we manage to be mobile currently when you've increased the distance of everyone's spells, you've increased the movement speed of almost all classes in the last 3 years. In invincibility, we have 0.2s on a dash every 3s. Among the block classes, it's the one with the least protection in S.A. You've added excessive S.A.s and invincibilities to other classes. You've buffed the other classes so much that we're left with a very difficult class to play with a crappy kit. The Warrior Awakening was a fairly balanced class, it just lacked a complete S.A. The 100% last time I used it was 5 years ago, it was crap, well it hasn't changed. Our block is like a piece of paper, great for a class heavily dependent on guards before.
So it's like 99% of the additions you have for the Warrior Awakening, it's crap. We can't combo because we only have guards before.
The spell activates when we hit someone against 3 or 6 people currently, either we die standing or we get CC'd. We don't have the kit to be in the midst of 3 or 6 people. However, for the Warrior Awakening, we're experiencing an old change: the passive on Flaming Will is a nerf in 1v1 since we lose 5s of speed buff, against 3 or 6 enemies it's crap. Hello, when are you going to properly buff the Warrior Awakening? All the classes in the game are being excessively buffed, even the Warrior Succession.